With hours of extra time on their hands because of social distancing and quarantine, new players to Nintendo’s “Animal Crossing: New Horizons” like Ash Wolf, also, have been drawn to the slow, laid-back life simulator that allows them to build idyllic islands, decorate their homes, visit friends and more.
Animal Crossing isn’t designed for such gameplay — in fact, it purposefully slows players down by design. Yet the game’s community became obsessed with optimization, in the process exploiting features meant to encourage day-by-day progress. Now, they’ve become a dominant part of the audience, finding loopholes or strategies to get rich fast.
“Animal Crossing: New Horizons” is a game that progresses in real time. Many of the game’s cycles take a day or more to complete, and there are only a handful of randomly selected items available to purchase each day. If there’s a particular piece of furniture you want, you’ll have to check the store each day and hope you get lucky. But it also creates a system of diminishing returns.
Something happened to upset the trading economy almost immediately after the launch of “New Horizons.” Players found ways to make absurd amounts of bells via time traveling , turnip trading and duplication glitches that could clone items. Suddenly, this slow, laid-back game turned a corner.
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Source: TheEconomist - 🏆 6. / 92 Read more »