‘Dota 2’ 7.36a Patch Notes Bring Big Nerfs To Popular Heroes

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I write about esports, competitive games and the creator economy. I’ve been covering esports for over 10 years writing for many top publications and have provided consultancy services for some international brands entering the industry.

patch we already have another set of patch notes to read, but these ones are focused on balancing some of the heroes that became two strong.including the likes of Templar Assassin, Wraith King and Clinkz. There’s also a big list of bug fixes and solutions to a number of crashes that have popped up in recent days.

Templar Assassin, who has had one of the biggest win rate jumps since the patch, gets a big round of nerfs, with her damage shield being dropped significantly along with the initial range on her Psy Blades and the damage from Meld. In short, this means she does less damage, from a shorter ranger with less of a shield.

Juggernaut has also been given some big nerfs, almost all of which are to his damage output which jumped massively thanks to his new innate ability that gave him a 10% damage buff to targets facing him and the face his spin can now crit while it's active. Now his damage should be massively reduced with nerfs to his ultimate and Blade Fury damage that look to be significant.

Thankfully Legion Commander’s Stonehall Plate has also been given a nerf, now she will no longer get a barrier for damaging illusions and the damage barrier has been halved, so you should no longer have her running around with a damage barrier in the thousands whenever she plays against PL.

One big nerf that isn’t documented as a hero change but instead as a bug fix is that Clinkz’s Skeleton Archers no longer apply Burning Barrage when cast, which is a significant nerf to the damage he has been outputting since the patch., with perhaps the worst facet in the game, Magnus’ Reverse Reverse Polarity, getting some number increases that probably still won't make it any good.

 

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